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Warp wrote:
> John VanSickle <evi### [at] hotmailcom> wrote:
>> #declare rsA=seed(Frame);
>> #declare rsB=seed(floor(12345*rand(rsA)));
>
>> And use rsB as the primary seed for things.
>
> Knowing how the random number generator used by povray works (it's
> pretty
> simple, actually), I'm quite convinced that method doesn't actually add
> any more "randomness" than simply using rsA as the seed. It simply
> produces different results, that's all.
>
If the phenomenon I observed is valid, then it could be helpful to have an
less-predictable value by setting the seed based on something that varies
wildly as a function of frame_number: I was using cos & sin.
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